Races

Your race in EverQuest Legends determines your starting stats, racial abilities, available classes, and faction alignments. From the versatile Human to the massive Ogre, each race provides unique advantages that complement different class combinations and playstyles.

RaceTypeStarting CityTier
HumanArea ControlQeynos14 classes
Dark ElfAoENeriak8 classes
BarbarianAnti-TankHalas5 classes
Half ElfArea ControlFreeport7 classes
DwarfAnti-TankKaladim5 classes
EruditeAnti-TankErudin6 classes
OgreAoEOggok5 classes
TrollAoEGrobb5 classes
HalflingAnti-TankRivervale5 classes
GnomeAnti-TankAk'Anon9 classes
Anti-Tank5 races

Barbarian

Anti-Tank

Racial Strengths

Slam provides extra interrupt capability without a shield. Bonus stamina means more HP for tanking and melee. Large race size provides natural intimidation factor in PvP.

Starting City

Halas

Pro Tips

  • Slam interrupts casting mobs — essential for tanking
  • Bonus stamina translates to more HP at every level
  • Halas is isolated — get a port to civilization early

Dwarf

Anti-Tank

Racial Strengths

Bonus stamina and disease resistance make Dwarves exceptionally durable. Excellent for tanking and melee classes with strong racial bonuses for front-line roles.

Starting City

Kaladim

Pro Tips

  • Bonus stamina translates to more HP at every level — great for tanking
  • Disease resistance helps in zones with poison-heavy mobs
  • Kaladim is near Greater Faydark — good access to Faydwer zones

Erudite

Anti-Tank

Racial Strengths

Highest intelligence racial bonus provides maximum mana pool for pure casters. Erudites excel as Wizards, Enchanters, and Necromancers with unmatched spell power.

Starting City

Erudin

Pro Tips

  • Highest INT means largest mana pool — cast more spells before resting
  • Erudin is isolated on Odus — get a port early to join friends
  • Poor starting strength means slow early melee leveling

Halfling

Anti-Tank

Racial Strengths

Experience bonus means faster leveling than any other race. Natural Sneak and Hide make dungeon navigation easy. High agility provides innate defensive bonuses.

Starting City

Rivervale

Pro Tips

  • Experience bonus stacks with other bonuses — fastest leveling race
  • Natural Sneak and Hide work without training — free rogue abilities
  • Rivervale is centrally located for easy access to multiple zones

Gnome

Anti-Tank

Racial Strengths

Bonus intelligence and the unique Tinkering tradeskill. Gnomes make excellent casters and have access to exclusive crafted items through Tinkering.

Starting City

Ak'Anon

Pro Tips

  • Tinkering provides unique crafted items no other race can make
  • Bonus INT supports strong caster builds
  • Ak'Anon is in Steamfont Mountains — familiarize yourself with Faydwer routes
AoE3 races

Dark Elf

AoE

Racial Strengths

Ultravision provides permanent night vision — invaluable in dark dungeons. Hide offers emergency escape without needing a spell. High intelligence supports maximum mana pool for casters.

Starting City

Neriak

Pro Tips

  • Ultravision eliminates the need for light sources in dungeons
  • Hide is instant and free — use it to escape bad pulls
  • Neriak is deep in Nektulos Forest — familiarize yourself with the route early

Ogre

AoE

Troll

AoE

Racial Strengths

Innate HP regeneration means less downtime between fights and reduced dependency on healers. Slam provides combat interrupts. High stamina and strength support tanking and melee damage.

Starting City

Grobb

Pro Tips

  • HP regeneration reduces downtime between fights dramatically
  • Troll regen stacks with Shaman regen buffs for incredible sustain
  • Grobb is in the Swamp of No Hope — learn the zone connections early
Area Control2 races

Human

Area Control

Racial Strengths

Widest class selection of any race with 14 available classes. No experience penalty means consistent leveling speed. Two starting cities provide flexibility in zone progression.

Starting City

Qeynos

Pro Tips

  • Choose Freeport for eastern zone progression or Qeynos for western
  • Balanced stats mean no glaring weaknesses — great for learning the game
  • Two starting cities let you choose your preferred leveling path

Half Elf

Area Control

Racial Strengths

Forage ability and cultural flexibility provide unique advantages. Moderate stats across the board with access to both Human and Elven class options.

Starting City

Freeport

Pro Tips

  • Forage provides free food and rare quest items
  • Cultural flexibility means more class options than most races
  • Freeport and Kelethin access gives flexible starting zones

Frequently Asked Questions

Should I pick race or class first?+
Choose your primary class first, then select the race that best complements it. Ogre for tank classes, Erudite for caster classes, and Human for maximum flexibility.
Do racial starting stats matter at endgame?+
Racial stat differences become less significant at higher levels as gear and AA investments dominate. However, racial abilities like Ogre's frontal stun immunity remain impactful throughout.
Can I play any class with any race?+
Not all races can be all classes. Humans have the widest class selection, while races like Ogre and Troll are limited to melee and hybrid classes. Check our race guide for full class availability.
What if I regret my race choice?+
Race cannot be changed, but the 3-class system provides significant flexibility within your race's available classes. Many races have 8-10 class options, giving plenty of room to adapt your playstyle.

Race Guides