TradeskillsbeginnerUpdated: 7/1/2026

Best Tradeskill for Each Class in EverQuest Legends

Which tradeskill should you pick for your class? Recommendations and reasoning for all 16 classes.

Class-Tradeskill Recommendations

Choosing the right tradeskill for your class in EverQuest Legends is one of the most impactful decisions you will make for your character's long-term progression. While any class can learn any tradeskill, some pairings are dramatically more efficient, profitable, or self-sufficient than others. The right tradeskill lets you craft gear you actually wear, produce items that enhance your core abilities, or generate platinum to fund your other needs.

Before exploring the class-specific recommendations, it is worth understanding the eight tradeskills available in EverQuest Legends: Smithing (metal armor and weapons), Tailoring (cloth and leather armor), Jewelcraft (stat jewelry), Baking (stat food), Brewing (stat drinks and cooking ingredients), Fletching (bows and arrows), Pottery (containers and faith items), and Research (spell components and magical items). For detailed leveling paths for each, see our tradeskill leveling guide.

The 3-class system in EverQuest Legends adds an important twist to tradeskill selection. Since you can have up to three active classes, you might consider tradeskills that benefit multiple classes on the same character. A character with both a warrior and a wizard, for instance, might prioritize both Smithing and Research to serve both classes' needs.


Tank Classes

Warrior — Smithing

Warriors are the quintessential front-line fighters who rely on heavy plate armor and durable weapons. Smithing is the natural choice because it lets warriors craft their own banded armor, fine plate, and eventually cultural plate armor. The self-sufficiency benefit is enormous — instead of paying bazaar prices for each armor upgrade, a warrior with Smithing can produce their own gear at component cost. Additionally, Smithing produces weapons that warriors can use or sell, creating a dual benefit.

The synergy goes deeper than simple self-sufficiency. Cultural smithing recipes for warrior-favored races produce some of the best tanking armor in the game, with stats specifically beneficial for warriors. Being able to craft this armor yourself means you can outfit yourself as soon as you reach the required level, rather than waiting for a crafter or hoping the bazaar has what you need.

Secondary tradeskill: Fletching for thrown weapons (warriors use throwing weapons for pulling).

Paladin — Smithing + Pottery

Paladins share the warrior's need for plate armor, making Smithing equally valuable. However, paladins have an additional dimension: their faith-based abilities benefit from Pottery items. Pottery produces faith items and symbol components that paladins use for their buff spells. This dual tradeskill combination makes paladins remarkably self-sufficient — they can craft their own armor and their own buff components.

The cultural smithing path is especially relevant for paladins because many cultural armor lines have paladin-specific stats such as enhanced HP, stamina, and wisdom. Pottery's faith items also have synergy with the paladin's healing and buffing roles, making this combination both practical and economical.

Secondary tradeskill: Baking for stat food that enhances tanking and healing capabilities.

Shadow Knight — Smithing

Shadow Knights are the dark mirror of paladins, and like their holy counterparts, they wear plate armor. Smithing is the primary recommendation for the same reasons: self-crafted plate armor and cultural armor with shadow knight-friendly stats. The dark cultural armor lines often feature stats that enhance the shadow knight's unique blend of melee damage and spellcasting.

Shadow Knights also benefit from the weapons that Smithing can produce. Many shadow knight weapon recipes create two-handed weapons with lifetap procs or other shadow knight-specific effects, making Smithing useful beyond just armor.

Secondary tradeskill: Research for spell components, since shadow knights are a hybrid class that casts spells and benefits from self-crafted reagents.


Healer Classes

Cleric — Pottery + Jewelcraft

Clerics are the premier healers in EverQuest Legends, and their tradeskill needs reflect their role. Pottery is the top recommendation because it produces the faith items and symbol components that clerics use in their buff lines. Self-crafted symbol components save significant platinum over time, since clerics cast these buffs constantly in groups and raids.

Jewelcraft is an excellent secondary choice because clerics benefit enormously from wisdom and mana jewelry. High-wisdom jewelry directly translates to more mana for healing, and the best pieces require a significant Jewelcraft investment. A cleric who can craft their own jewelry saves platinum and can customize their stat allocation precisely.

Secondary tradeskill: Brewing for stat drinks that enhance mana regeneration.

Druid — Tailoring + Baking

Druids wear leather armor, making Tailoring the most practical primary tradeskill. Tailoring produces leather and studded leather armor that druids wear throughout their progression. Self-crafted armor means druids can stay well-geared without relying on the bazaar, and cultural tailored leather armor provides excellent stats for the druid's hybrid healing and damage roles.

Baking is a strong secondary choice for druids because of their foraging ability. Druids can forage ingredients that are used in baking recipes, creating a natural synergy between their class abilities and their tradeskill. Stat food crafted from foraged ingredients costs almost nothing and provides meaningful combat bonuses. For more on how druids fit into the overall class landscape, see our class comparison guide.

Secondary tradeskill: Brewing, for the same foraging synergy as Baking.

Shaman — Pottery + Tailoring

Shamans, like druids, wear leather armor and benefit from Tailoring. However, shamans have a stronger affinity for Pottery because of their alchemy-like role. Pottery produces the vials and containers that shamans need for their potion-making abilities. While alchemy itself is a class skill rather than a tradeskill, Pottery provides the supporting infrastructure that makes shaman potion production efficient.

Cultural tailored armor for shaman-favored races includes stats that enhance the shaman's unique role as a buffer and healer, making Tailoring a consistent value throughout the shaman's career.

Secondary tradeskill: Baking for stat food, especially food that enhances wisdom and stamina.


DPS Classes

Wizard — Research + Jewelcraft

Wizards are pure intelligence-based casters whose power depends on their spell components and mana pool. Research is the natural primary tradeskill because it produces the spell components that wizards need for their most powerful spells. Self-crafted spell components are significantly cheaper than bazaar-purchased ones, and the ability to craft your own reagents means you never have to interrupt gameplay to go shopping.

Jewelcraft complements Research by providing intelligence jewelry that directly increases the wizard's mana pool. More mana means more spells cast, which translates directly to more damage. The combination of Research for spell components and Jewelcraft for stat jewelry makes wizards remarkably self-reliant for a pure caster class.

Secondary tradeskill: Tailoring for silk armor, which is the wizard's armor type.

Rogue — Fletching + Smithing

Rogues benefit from two distinct tradeskills. Fletching produces the throwing weapons that rogues use for pulling and ranged damage. While not a rogue's primary damage source, having a reliable supply of high-quality thrown weapons is convenient and saves platinum over time.

Smithing serves rogues who want to craft their own piercers and chain armor. Many rogue-friendly weapon recipes exist in the Smithing line, and chain armor (which rogues wear) can be self-crafted. This combination gives rogues self-sufficiency in both their weapon and armor slots.

Secondary tradeskill: Brewing for drinks that enhance dexterity and agility.

Monk — Tailoring + Baking

Monks wear silk armor, making Tailoring the obvious primary tradeskill. Self-crafted silk armor is significantly cheaper than bazaar-purchased equivalent pieces, and monks go through armor upgrades quickly as they level. Cultural tailored silk armor for monk-favored races provides exceptional stats for the monk's melee damage role.

Baking is the secondary recommendation because monks benefit greatly from stat food. Weight is a critical concern for monks — their special abilities are affected by their carried weight — and stat food provides bonuses without adding weight. This makes Baking uniquely valuable for monks compared to other stat-enhancement methods.

Secondary tradeskill: Brewing for weightless stat drinks.

Necromancer — Research + Tailoring

Necromancers share the wizard's need for spell components, making Research equally valuable. Necromancer-specific research recipes produce reagents for the necromancer's unique spell lines, including their pet summoning and lifetap spells. Self-crafted components ensure a steady supply without bazaar dependency.

Tailoring provides the silk armor that necromancers wear. The combination of Research for spellcasting and Tailoring for armor makes necromancers fully self-sufficient for their core needs. See how necromancers compare to other casters in our class tier list.

Secondary tradeskill: Baking for stat food, particularly food that enhances intelligence and stamina.

Magician — Research + Jewelcraft

Magicians, like wizards, benefit enormously from Research for their spell components. Magician research recipes produce the reagents needed for pet summoning spells and elemental damage spells. The convenience of self-crafted components cannot be overstated for a class that consumes reagents as heavily as the magician.

Jewelcraft provides the intelligence jewelry that magicians need to maximize their mana pool. A magician with more mana can summon more powerful pets and cast more spells before needing to meditate. The Research + Jewelcraft combination mirrors the wizard's recommended pairing and provides similar self-sufficiency benefits.

Secondary tradeskill: Pottery for containers that magician pets can carry.

Berserker — Fletching + Smithing

Berserkers are the masters of thrown weapons, making Fletching their most important tradeskill. Berserkers use throwing axes and other ranged weapons as core parts of their damage rotation. Self-crafted thrown weapons are cheaper than bazaar-purchased ones and can be produced in bulk for extended play sessions.

Smithing provides the berserker's plate armor and melee weapons. The combination gives berserkers self-sufficiency in both their unique ranged attacks and their standard melee gear. For more on berserker gameplay, check our beginner guide.

Secondary tradeskill: Baking for stat food that enhances strength and dexterity.


Support & Hybrid Classes

Enchanter — Jewelcraft

Enchanters have the single most powerful tradeskill synergy in EverQuest Legends: their enchant metal spells directly enhance Jewelcraft products. An enchanter with Jewelcraft can enchant their own metal bars before crafting jewelry, producing items that are worth far more than unenchanted equivalents. This makes enchanters the most profitable class-tradeskill combination in the game.

The economic advantage is massive. Enchanted jewelry sells for significantly more than unenchanted pieces, and the only source of enchanted metals is enchanter spells. An enchanter-jewelcrafter controls the entire production chain from raw metal to finished product, capturing all the value. If profit is your goal, this is the undisputed best combination. For detailed profit analysis, see our tradeskill profit guide.

Secondary tradeskill: Research for spell components, or Tailoring for silk armor.

Bard — Baking + Tailoring

Bards benefit from stat food more than most classes because their performance abilities are enhanced by nearly every stat. Baking produces stat food that boosts the diverse attributes bards need — charisma, dexterity, stamina, and more. Since bards use so many different stats, customizable stat food is particularly valuable.

Tailoring provides the chain armor that bards wear. While not as critical as some other class-armor pairings, self-crafted chain armor saves platinum and ensures bards are always well-geared. Bards who travel extensively (as they often do for their songs) benefit from not having to return to the bazaar for armor upgrades.

Secondary tradeskill: Brewing for stat drinks that enhance charisma and dexterity.

Ranger — Fletching + Baking

Rangers are the archetypal bow users, making Fletching their most important tradeskill by far. Rangers who craft their own bows and arrows are self-sufficient for their primary combat style. High-quality self-crafted bows are competitive with dropped bows, and self-crafted arrows cost a fraction of bazaar prices. This combination saves rangers enormous amounts of platinum over their careers.

Baking leverages the ranger's foraging ability, similar to the druid recommendation. Rangers can forage baking ingredients in nearly every zone they hunt in, making stat food production nearly free. The synergy between foraging and baking is one of the strongest class-tradeskill interactions in the game.

Secondary tradeskill: Tailoring for leather armor upgrades.

Beastlord — Tailoring + Baking

Beastlords share the shaman's leather armor dependency, making Tailoring the primary recommendation. Cultural tailored armor for beastlord-favored races provides excellent stats for the beastlord's unique melee-pet hybrid role. Self-crafted armor ensures beastlords can stay competitive without bazaar dependency.

Baking serves a dual purpose for beastlords: stat food for the beastlord themselves and pet food for their warder. While pet food is not strictly a baking recipe, the stat food produced by Baking enhances the beastlord's combat performance, which indirectly benefits their pet through faster kills and safer gameplay.

Secondary tradeskill: Pottery for containers and supporting items.


Tips & Strategies for Class-Tradeskill Selection

Consider Your 3-Class Combination

The 3-class system means you might have multiple classes on one character. Choose tradeskills that benefit all your active classes, or at least your most-played class. A character with warrior, cleric, and enchanter classes might prioritize Smithing (warrior), Pottery (cleric), and Jewelcraft (enchanter), covering all three classes' needs.

Profit vs. Self-Sufficiency

Some tradeskill-class combinations are chosen for profit (enchanter + Jewelcraft), while others are chosen for self-sufficiency (warrior + Smithing). Decide which matters more to you. If platinum is your primary goal, focus on combinations that produce high-demand consumables or enchanted items. If convenience is your goal, focus on combinations that produce gear your class actually equips.

Don't Neglect Secondary Tradeskills

While each class has one or two primary tradeskill recommendations, the secondary tradeskills provide meaningful supplementary benefits. A warrior who also levels Baking can produce their own stat food, saving platinum over time. A wizard who levels Tailoring can craft their own silk armor. These secondary tradeskills do not need to be pushed to 300 — even a moderate skill level provides useful products.

Leverage the Shared AA Pool

The AA system includes abilities that enhance tradeskill performance. Investing in tradeskill-enhancing AAs can reduce your failure rate and improve your skill-up speed. These AAs are shared across your 3-class character, so any class that earns AA XP contributes to your tradeskill enhancement.


Common Mistakes

Choosing a Tradeskill Based on Profit Alone

While the enchanter + Jewelcraft combination is incredibly profitable, it may not be the best choice if you rarely play your enchanter. A tradeskill you never use because you prefer playing your berserker is wasted investment. Choose tradeskills that serve the class you actually play most.

Ignoring Armor Type

One of the most practical considerations is whether a tradeskill produces the armor your class wears. Smithing for plate classes, Tailoring for leather/silk classes — these pairings provide immediate, tangible benefits that you will appreciate every time you upgrade your gear.

Leveling All Tradeskills Equally

While it is possible to level all eight tradeskills, doing so simultaneously is extremely expensive and time-consuming. Focus on your primary tradeskill first, push it to 300, then consider your secondary. Use our leveling guide for efficient paths.

Forgetting About Cross-Tradeskill Dependencies

Tailoring needs metal studs from Smithing. Baking needs brewed ingredients from Brewing. If you choose a tradeskill without considering its dependencies, you will end up buying intermediate components from other players, increasing your costs.

Not Checking Cultural Recipes

Cultural recipes are race-specific, and some race-tradeskill combinations are dramatically better than others. Check the cultural recipes available to your race before committing to a tradeskill. A race with excellent cultural Smithing recipes gets more value from Smithing than a race with poor ones.


Conclusion

The best tradeskill for your class in EverQuest Legends depends on what you value most: self-sufficiency, profit, or convenience. Tanks overwhelmingly benefit from Smithing, casters from Research and Jewelcraft, leather-wearers from Tailoring, and ranged classes from Fletching. The enchanter + Jewelcraft combination stands alone as the most profitable pairing, while warrior + Smithing represents the gold standard for self-sufficiency.

For detailed leveling paths, see our tradeskill leveling guide. To understand how your tradeskill choices interact with your 3-class combination, check our multi-class system guide. And for the economic side of crafting, our tradeskill profit guide breaks down which class-tradeskill combinations generate the most platinum. Choose wisely, invest consistently, and your tradeskill will serve you well throughout your EverQuest Legends journey.

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